Steam hubs has cheaper coal cost compared to Generator Range Upgrade after their efficiency upgrade.
To a lesser degree this also applies to the public house and fighting arenas. Insulation upgrade tend to be too specialised to be useful early.Įven though the Cookhouse does not need heating during the night for work, it is advised to put it in a area heated 24h, since it is visited by many people (sometimes all) after work hours, which than have the chance to get sick. If you need to cover sparse area urgently, Heater might be useful. The heat zone not only provide heating for the buildings, but also when the people are walking outside the building. Steam Hubs would be the recommended way to provide heating. Scouts move faster to explored location, reducing the the total time to reach a far new location. When your scouts are scouting a new location, move them to a nearby explored location, if possible. Builders are not productive when they are walking to the building site but if they are first walking to their workplace, later dismissed when the builders are near the worksite, the builders would have produced resources while walking. 'Builders' can be manipulated to walk near the building site by assigning them to gather from nearby resource pile first. This would keep your engineers and sick people working in the day, and use the less productive night time to heal. You can operate night-only medical facilities. Like with 2 workshops and 5 engineers, alternating emergency shift and engineers between the 2 workshops to research 24/7. You can use the buildings abilities, like emergency shift, more frequently by having more of the same buildings and moving the people. Cancel these scaffolds for 100% refund when you need the resource. Place buildings, like resource storage or medical outpost, and pause their construction when your wood or steel is reaching storage limit. You can place building scaffold to bank your resource. Low discontentment pretty much does not provide benefit, so you can exploit the people with more emergency shift and extended shift. If there is no stress level, you can overdrive the generator to save on some coal. Generator stress level decays, only if there is stress level. if there are raw food for cookhouse to process on day 3, raw food production can be delayed in favoured of more wood and steel. If people are only going to start eating raw food on day 4, cookhouse only needs to be built on day 2 night instead the wood and building time of day 1 night can be spent on others. For instance, if heating technology like Steam Hub is not needed, economy technology like Faster Gathering can be researched instead. If the needs can be delayed, it should then be delayed in favour of a stronger economy. Otherwise, focus on your economy įrostpunk is a game of priority.
Overview Build or tech only if you need it. 1.1 Build or tech only if you need it.